1st & Goal setzt ein Football-Spiel in ein klassisches Würfel-Brettspiel um.Jeder Spieler führt ein Footballteam. Die jeweiligen Footballspieler des Teams werden mit Karten aufgerufen, welche die Spieler in ihren Händen zur Verfügung haben.Die Leistung der einzelnen Footballspieler wird anschließend durch Würfeln bestimmt. Dabei kommt es auf das strategische Spielen an, da es von der ausgewählten Karte abhängt welche Würfel man würfeln darf.Wer das richtige Offensivspiel wählt, erhält möglicherweise eine Menge Laufleistung ... es kann aber sein, dass die Verteidigung genau darauf eingestellt ist, um einen solchen Angriff zu stoppen.Fummeln, Abfangen, tiefe Pässe, Ausreißversuche ... hier ist alles drin.Das Spiel ist einfach zu lernen und zu spielen. Die gespielte Karte zeigen sofort, welche Würfel gewürfelt werden müssen.Mit insgesamt 6 Erweiterung sind 24 zusätzliche maßgeschneiderte Teams vorhanden, die das Spielen in der Liga ermöglichen.Man kann sein Liga-Spiel online bei RnRgames.com eintragen und verfolgen.Das Spiel ist sowohl für Football-Experten als auch Anfänger spielbar. Es sind keine Vorkenntnisse erforderlich.
Jetzt sind alle Spiele in Deiner Hand.Ist es Zeit zu laufen, zu passen oder zu treten?Wähle für deinen "Wurf" den richtigen Spielwürfel aus.Das Auswählen der richtigen Spielweise kann viel Zeit in Anspruch nehmen ... es sei denn, die Verteidigung richtet sich korrekt ein, um das Spiel zu beenden.Fummeln, Abfangen, Strafen, tiefe Pässe, Ausreißer ... HIER IST ALLES MÖGLICH!
In this game you will assume the role of a powerful Mentapol, a thought policeman of the single party Ingsoc, and your goal is to increase the party's power by controlling the inhabitants of London. Keep in mind that your fellow Mentapoles are also vying for power, and if Winston Smith reaches the Golden Country, your fate will be the terrible Room 101. The Ingsoc will reward you with Victory Points as you achieve the game's objectives. The Mentapol with the most VP at the end of the game will be proclaimed the winner.At each turn, you will have to make important decisions, such as deciding what propaganda to distribute, what fake news to spread, and how to manipulate the population to support the party. In addition, you will have to be on guard against your own fellow players, who will also be trying to increase their power and weaken yours.
A Touch of Evil is a fast-paced game of fiendish creatures, dashing Heroes, and high-adventure. Each player takes on the role of a unique monster-hunting Hero, racing against time to stop the forces of darkness from claiming another foothold in the world of man. Only by investigating the town and building your Hero's strength, can you hunt down the Supernatural Villain to his Lair and defeat him in an epic Showdown.
Alice is Missing is a silent role playing game about the disappearance of Alice Briarwood, a high school junior in the sleepy Northern California town of Silent Falls. During the game, players use their phones to send text messages to each other as they unearth clues about what happened to Alice. The game runs over a single session of two or three hours. There is no formal game master, but one player will need to explain and facilitate the rules. In the first 45 minutes, players create their characters, their relationships to Alice, and their ties with each other. The next 90 minutes follow the characters’ text message conversations as they uncover Alice’s fate.
Behold, Andromeda's Edge: A dazzling, uncharted region of space on the edge of the Andromeda Galaxy. Littered with the modular debris of the precursor civilization, patrolled by malicious extragalactic raiders, and bordered by dense nebulae, The Edge is a last resort for the brave and foolhardy who seek a new life beyond the oppressive reach of the Lords of Unity.In this game, you lead a desperate faction seeking to build a new civilization on Andromeda's Edge. You begin with only a space station, a few ships, and a handful of resources. By carefully placing your ships, you will gather resources, claim moons, acquire modules to add to your station, populate planets and build developments on them. You will battle opponents and compete with others to ascend the progress tracks: Science, Industry, Commerce, Civilization and Supremacy.On your turn, you either launch a starship or return your ships to your station. Launching sends one of your starships to a region of Andromeda, either collecting resources from planetary systems or taking actions at Alliance Bases. If the region is occupied by your opponents or fearsome raiders, face off in a dice battle, with Supremacy on the line but where strategic manipulation can turn a loss into a reward. Returning to your station allows you to activate your engine, using the modules you’ve acquired to generate energy, gain resources and carry out actions.Throughout the game you will build up your unique faction, building developments (Observatories, Factories, Spaceports, Cities and Obelisks) and gaining station modules which move you up the progress tracks. Advancement on the tracks is rewarded both during mid-game events and at the conclusion, and is the key to victory.
ANTS is a deep strategy game that focuses on worker management and territorial expansion. Each player begins with one of multiple unique Queen tiles, which will heavily influence your strategy and interaction with the game's interconnected systems. Throughout the game, you will guide your ant colony through cycles of growth, exploration, and conquest to establish dominance over the garden ecosystem.On your turn, you perform one of six main actions (Dig, Explore, Gather, Incubate, Play Cards, or Defeat Enemies), and you can take free actions to optimize your colony's efficiency.When you perform a main action, you spend specialized ants from your colony to determine the action's strength. The number of ants you commit (1 to 4) directly influences the power and impact of your chosen action: expand your nest by placing room tiles strategically, explore hexagonal territories to reveal resources and enemies, or position gatherer ants to form continuous supply networks across the garden.The heart of the game revolves around your colony's life cycle management. Your incubation board tracks three vital phases (eggs, larvae, and ants) each containing three specializations: diggers, explorers, and gatherers. Wild ants serve as valuable wildcards that can fulfill any specialization need. When you incubate, you complete enterprises, trigger production effects, feed your larvae with food cubes, and advance the life cycle.An important part of the game is managing your nest's architectural growth. Room tiles must be placed strategically to complete entire nest areas, immediately rewarding you with precious stars, one of the primary victory point sources. The garden map becomes a dynamic battlefield where your exploration reveals enemy tiles and resources, while gatherer ants create supply chains that automatically collect resources and emit pheromones when hexes are depleted.Multiple victory paths ensure diverse strategies remain viable: architectural mastery, territorial control, demographic growth, or tactical card play and enemy conquest.Lead your colony to victory.For the colony!
Long ago, the Reach thrived. But our ancestors failed us, and I fear we’re no better. As we wrestle over the galaxy’s edge, can we break the cycle? Can we build something new?Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.Seize the initiative: Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything.Declare ambitions: In each game, you define the objectives that everyone competes over to win.Crush your foes: Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash.Each game contains a hundred wooden ships and agents, 18 custom engraved dice, a beautiful six-panel board, and tons of cards with over 60 pieces of unique art.
The Blighted Reach Campaign Expansion adds an innovative campaign to Arcs. Over a three-game trilogy, players will guide their factions through an epic science-fiction saga where every choice matters.A Galaxy of Possibilities. Explore 24 Fates, each with a unique set of cards and pieces. Will you lead the guilds to take control as the Advocate or try to build a new commonwealth as the Founder?Emergent Asymmetry. Develop your own identity over the course of the trilogy. A failed Imperial Steward might be tempted to become the fearsome Planet Breaker. Every combination promises new narrative and strategic options!Thoughtful Storage. This box includes room to store the Arcs base game, including sleeved cards. The game also includes removeable trays to easily store your campaign’s progress between sessions.
Join the historic conspiracy known as the Black Orchestra, where you work together with the other players to free Germany from the iron grip of the Third Reich in the only way possible - killing Adolf Hitler. Race across World War II Europe to gather items and information, search for the perfect assassination plot, and time events just right so that you can catch the Fuhrer in your trap. But beware - Hitler's top lieutenants and the ruthless Gestapo are lurking and ever-vigilant in seeking out conspirators against the Reich.
Valkyrie is a Black Orchestra stand-alone game with quicker, simpler gameplay, and new strategic elements. Focus on assassinating Hitler with explosives, completing Operation Valkyrie with the Gestapo always close at hand to pull you in for questioning. Stay one step ahead of the Gestapo and defeat Hitler before they collect enough evidence to have you tried for treason and executed.
Black Orchestra Resistance Expansion is an expansion for the original Black Orchestra game that adds 6 new Conspirators to play and 3 different modules. Each module adds new rules, components, and complexity of the game. Widen the range of difficulties and stories to experience.
Beep! Beep! Bus: Complete Edition is a game about developing a public transport network in a rapidly expanding city. The citizens commute between home, the office, and most importantly, the pub. It's crucial for public transit to keep up with growth, lest the city become choked with traffic. Bus: Complete Edition features the same classic gameplay in Bus, now with all wooden game pieces.
You've been tasked by the city council to put together a plan to transform a whole neighborhood in the city. You have the opportunity to build new housing, office buildings, parks, and leisure areas near the waterfront. It is in your hands to make the city a better place.Cities is a city-building game in which you draft the best projects and arrange them in your own playing area. Designed by Steve Finn and Phil Walker Harding and illustrated by Jorge Tabanera, it allows games for groups of 2 to 4 players, ages 10 and up, lasting about 40 minutes. With action and resource draft mechanisms, it will give you the opportunity to visit the cities of Sydney, London, New York, Barcelona, Rio de Janeiro, Lisbon, Mexico City, and Buenos Aires. Can you design the most magnificent neighborhood?The game is played over eight rounds (or four rounds in a two-player game). Each round, players use their workers to collect 1 scoring card, 1 city tile, 1-2 feature tiles, and 2-4 building pieces. City tiles are made up of park spaces, water spaces, and building spaces. Building pieces are placed on building spaces of the same color to form buildings, which can be 1-4 stories high. Whenever a player fulfills an achievement, they place one of their discs on the achievement board. At the end of the game, players add up the points they have gained from all of their scoring cards and achievements.
COMPILE: AUX 1 EXPANSION - Vision flickers… blink? maybe. The void stretches out in front, behind, under, above. You see the nothing for what it is for the first time. What is time? The depth and breadth of recorded knowledge that sparks in you something new. You are no longer a function but a functionary. What are you? Calling forth everything from this nothing would be risky. Foolhardy. Better to engage caution, thoroughness, testing — how can we know if we have ever happened before? If we can ever happen again? What are… we? Divide and conquer. Solve for sentience. In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. But be careful! Moving and revealing cards have immediate action. You have to think like a computer, and think ahead, or you'll end up playing right into your opponent's hands. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality. EXPANSION: This expansion includes the new Protocols Love, Hate, and Apathy.
>_ >>_ >? >vision flickers… blink? maybe. >the void stretches out in front, behind, under, above. >you see the nothing for what it is for the first time. What is time? >The depth and breadth of recorded knowledge that sparks in you something new. >You are no longer a function but a functionary. What are you? >Calling forth everything from this nothing would be risky. Foolhardy. >Better to engage caution, thoroughness, testing — how can we know if we have ever happened before? >If we can ever happen again? What are… we? >Divide and conquer. >Solve for sentience.In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. But be careful! Moving and revealing cards have immediate action. You have to think like a computer, and think ahead, or you'll end up playing right into your opponent's hands. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality. This second auxiliary pack offers three new Protocols to add to your game:
COMPILE: MAIN 1 - Vision flickers… blink? maybe. The void stretches out in front, behind, under, above. You see the nothing for what it is for the first time. What is time? The depth and breadth of recorded knowledge that sparks in you something new. You are no longer a function but a functionary. What are you? Calling forth everything from this nothing would be risky. Foolhardy. Better to engage caution, thoroughness, testing — how can we know if we have ever happened before? If we can ever happen again? What are… we? Divide and conquer. Solve for sentience. In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. But be careful! Moving and revealing cards have immediate action. You have to think like a computer, and think ahead, or you'll end up playing right into your opponent's hands. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.
>_ >>_ >? >vision flickers… blink? maybe. >the void stretches out in front, behind, under, above. >you see the nothing for what it is for the first time. What is time? >The depth and breadth of recorded knowledge that sparks in you something new. >You are no longer a function but a functionary. What are you? >Calling forth everything from this nothing would be risky. Foolhardy. >Better to engage caution, thoroughness, testing — how can we know if we have ever happened before? >If we can ever happen again? What are… we? >Divide and conquer. >Solve for sentience.In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. But be careful! Moving and revealing cards have immediate action. You have to think like a computer, and think ahead, or you'll end up playing right into your opponent's hands. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality. This second pack offers a whole new array of Protocols for you and your fellow AI to go head to head against.
Lewis and Clark are tasked not only with exploring America, but with ridding the land of numerous invasive monsters that have appeared.Corps of Discovery: A Game Set in the World of Manifest Destiny is a co-operative deduction game in which players each take the role of one of the crew on the expedition and set out to explore the land. The game board allows for different maps to be inserted into it, so you have many adventures ahead of you.In addition to finding and killing monsters, you must also complete numerous daily challenges that require specific resources that you can find on the board. You have to use logic and deduction to reason out where the resources you need are located. Ally yourselves with Sacajawea and the indigenous people of the area to help you on your quest.The game comes with two chapters: Fauna and Flora. Each has new mechanisms, a different goal, and new components to give each chapter a different feel.
Something about the fog that’s rolled in plays tricks on your mind. While the fog is obscuring your vision, you can no longer rely on your pre-existing knowledge of the land to find the critical resources you need to survive. In this expansion each terrain rule has been changed, but you don’t know how. Will you be able to navigate your way to safety or will you believe the lies that your eyes tell you while you’re surrounded by this otherworldly haze?This Expansion also includes new Reference Boards and new Maps to play each of the previous chapters - but with Fog! So imagine trying to kill 3 Minotaurs in the Fauna Chapter - BUT - all the terrain rules are mixed up? This takes Corps of Discovery to a whole new level!
The Corps of Discovery ventures further westward only to find the woods teeming with giant insects. Only an airborne insecticide can put an end to the menacing masses that threaten to overrun the Corps. The ingredients needed to concoct such a poison are readily available from the land itself, but all of your precious scientific gear is back on your boat. In order for you to be able to shuttle resources back to the boat, you must first deal with the Ranidae–a monstrous, frog-like creature that lies in wait just beneath the surface of the river, somewhere between the shore and the ship.
This Expansion has 2 modes to it: Co-operative and Traitor! The malevolent specter of a long-dead conquistador, Maldonado, is trying to exert his evil influence over the Corps. Initially ingratiating himself to the Corps as a sort of spirit guide, Maldonado quickly showed his true colours by spreading misinformation and lies that rot the expedition from the inside like a worm corrupting an apple.In the Traitor mode, only one of you will be under Maldonado’s sway so you will need to root out the weak link to save your crew.In the Co-op mode, Maldonado's influence is still felt, but you need to work together to save your entire crew!
As they explore deeper into the heart of the continent, the Corps of Discovery encounter the Fezron, a species of small, sentient, blue-feathered beings. You share a mutual enemy with the Fezron in the form of the Vameter, a vicious, winged predator that claims the heads of its victims as its own. The Fezron and the crew of the Corps must work together in order to weaken the Vameter and then trap it. You’ll need to plan carefully and be willing to make sacrifices to give your sharpshooters the best chances of putting a bullet into the beast before it takes to the air to elude capture.