A Supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings. This City States set is loaded with a complete stand of 12 Thorakites and Agema, the Polemarch and 3 Minotaurs Haspits and an Haephestian! Each starter set will have a very well built First Blood army as well as a great beginning set to play a game of Last Argument of Kings. Included in this set are quick start guides for First Blood II and TLAOK II, along with all assembly instructions, a great path of Conquest guide, a 5th Anniversary Decal and Measuring Tool, an EA Paper Map and all necessary command cards, bases and stands. A great value for players, a substantial discount over the prices if purchased separately. How do the City States play? The forces of the City States consist of a strong core of rigorously trained and drilled soldiers supported by an assortment of hulking Minotaurs, towering spellcasting giants and mechanically enhanced veteran warriors. Although lacking strong missile support and with only one Cavalry option, the infantry core of the City States brings a plethora of troop types, formations and Special Rules to be pound-for-pound one of the most efficient infantry forces in the game. When playing with the City States it is important to protect your vulnerable flanks and engage your Infantry line as soon as possible. Once in combat the Faction’s unique Strategic Stack will allow you to forfeit an Activation in one front to subsequently pressure and Activate twice on another. Finally, you can fine tune the defensive or offensive output of your infantry formations by adding Minotaurs within their formations! Read more about the City States here - https://www.para-bellum.com/the-city-states/
A supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings. This Nords set is loaded with a complete stand of 3 Fenr Beastpack, the Werewargs with the Vargyr Lord, the Ugr, and the powerful Mountain Jotnar Monster. Each starter set will have a well built First Blood army as well as a great beginning set to play a game of Last Argument of Kings. Included in this set are quick start guides for First Blood II and TLAOK II, along with all assembly instructions, a great path of Conquest guide, a 5th Anniversary Decal and Measuring Tool, an EA Paper Map and all necessary command cards, bases and stands. A great value for players, a substantial discount over the prices if purchased separately. How do the Nords play? Nords are all about aggression, as a “glass-cannon” army it’s kill or be killed. Typical Nord strategy involves putting as much pressure on the opponent as possible until they break. Every Nord unit gets stronger when they’re damaged, meaning that even if they don’t get the first hit in a fight they’re still hitting hard if not harder than they would be uninjured. Masters of the ambush and surprise, the army is all about momentum and while not the fastest force on the table you wouldn’t know it, as Nords are able to seize the initiative with multiple abilities to control their deployment and hamper their enemies’. Read more about the Nords here - https://www.para-bellum.com/the-nords/
A supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings. This Old Dominion set is loaded with a complete stand of 12 Kheres, 2 stands with 24 Legionairres, 2 Stands of 6 Bone Golems and the Archimandrite character. Each starter set will have a well built First Blood army as well as a great beginning set to play a game of Last Argument of Kings. Included in this set are quick start guides for First Blood II and TLAOK II, along with all assembly instructions, a great path of Conquest guide, a 5th Anniversary Decal and Measuring Tool, an EA Paper Map and all necessary command cards, bases and stands. A great value for players, a substantial discount over the prices if purchased separately. How do the Old Dominion play? The Old Dominion is an elite, defensive army that gets more powerful the more casualties it suffers. Combined with sturdy infantry and powerful supporting Cavalry and Brutes, this makes a very unique army whose power increases as the troop count decreases. Old Dominion armies generally play slower, wanting to grind down their enemy while getting stronger themselves until the enemy just cannot handle them any longer and break allowing the ever advancing forces of the Old Dominion push their way through. The Old Dominion armies can also take a Fallen Divinity, which changes how their army plays, as this monstrous centerpiece takes power from your army to enhance itself into a massive apparition of death that sweeps across the battlefield. Read more about the Old Dominion here - https://www.para-bellum.com/the-old-dominion/
The 2nd Edition of “Conquest: The Last Argument of Kings” brings a number of quality-of-life updates to the game, new exciting Scenarios and Special Rules as well as incorporating all relevant 1st Edition Errata and FAQ into its main rules. With its own, fast paced system and set on an original and mature fantasy setting, with over fourteen factions weaved into the lore, Conquest is conceptualized and designed to provide to its players and carriers for years to come.
A supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings. This Wadrhun set is loaded with a complete stand of 12 Blooded and Veterans, a set each of 3 Thunder Riders and Raptor Riders, plus the Chieftain character. Each starter set will have a well built First Blood army as well as a great beginning set to play a game of Last Argument of Kings. Included in this set are quick start guides for First Blood II and TLAOK II, along with all assembly instructions, a great path of Conquest guide, a 5th Anniversary Decal and Measuring Tool, an EA Paper Map and all necessary command cards, bases and stands. A great value for players, a substantial discount over the prices if purchased separately. How do the Wadrhun play? Wadrhun are an elite, aggressive, army that must maintain an aggressive tempo and seize the initiative. Their unique War Chant mechanic allows each unit to chant a portion of a battlecry, growing in power as it reaches a crescendo, allowing the units that chant the Finale to receive significant bonuses to offense defense and mobility depending on which member of the pantheon the chant is dedicated to. While the Wadrhun pay for their elite infantry and vicious dinosaur cavalry dearly, the flexibility afforded to them by the War Chants allows them to cover ground fast, hit harder and last longer than their raw stats would seem to indicate as you push the attack and build up powerful abilities on your units at the same time. Coupled with the wide variety of monster the Wadrhun can field, this makes for a powerful offensive force. Read more about the Wadrhun here - https://www.para-bellum.com/wadrhun/
A supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings. This new Hundred Kingdom set is loaded with a beautiful infantry set of the new Sicarii, the first look at the Remixed,rescultpt of the Men at Arms, a set of the new Crusaders, a set of Cavalry with the Mounted Squires, the new Crusading Noble Lord and the current Female Noble Lord so you can command your army using the Dynastic Alliances rules. You can use both leaders out of the box. A complementary set to the 5th Anniversary Starter Set also available now. This set is a well built First Blood army as well as a great beginning set to play a game of Last Argument of Kings. Included in this set are quick start guides for First Blood II and TLAOK II, along with all assembly instructions, a great path of Conquest guide, 12 16mm 6 sided dice, 2D Terrain Set, an EA Paper Map and all necessary command cards, bases and stands. A great value for players, a more than 35% discount over the prices if just the units alone were purchased separately. How do the Hundred Kingdoms play? The Hundred Kingdoms cannot claim to have the best troops, but they have damn good troops and they tend to have more of them. Their cavalry is second to none and the intrinsic flexibility of the human mindset means your opponent cannot be certain what he will face: A veteran force of hard bitten infantry supported by powerful casters? A thundering charge led by an impetuous lord that bets everything on the speed of horse and strength of arms? OR The canny and disciplined combined arms approach of a shrewd imperial officer who leverages each of these pieces into a sum greater than the whole? Read more about the Hundred Kingdoms here - https://www.para-bellum.com/the-hundred-kingdoms/
Save money while you and a friend and dive into the world of Conquest: With proposed scenarios designed to ease you into the system of Conquest, the box contains a starter warband and a commander unit for each faction. Yoroni, our 9th faction battle the beasts of the W’adrhun - who doesn't love Brutes vs Dinos!? These W’adrhun figures will take you WAY back in time, with the highly detailed sculpting that includes accurate feathers on the many Dinos. The W’adrhun army here includes the majestic, flying monster the Quatl with it's character to lead the Hunting Pack and stand of Raptor Riders. The Yoroni are Brutes - all Brutes, Big and Mighty. Yoroni are a very flexible force for a beginner to learn the game as they can activate any unit with any card, avoiding mistakes early. However as their expertise with the Command Stack grows, Yoroni players can begin trading this flexibility for power by matching the Ideal to that of the Unit they wish to activate, drawing further power from their already elite units. This set includes the character Daimyo who leads these Brute Stands; Oni Ayakashi, Tengo Bush and Kami Akumi. The set is ready for two players to clash on game tables. Play a rank and flank style of game with the Last Argument of Kings or the Skirmish style of play with the First Blood rule set, 2 copies of the quick start guides are included for both game play styles. You'll also find 2 paper Maps of the worlds of Ea, 2 Wood Conquest Measuring Tools, 2 sets of die, all the Command and Ideal Cards needed, Bases and Stands needed for play, and a Welcome guide for each faction showing you the future of play as you advance your skills. This is a wonderful introduction to the world of Conquest, saving Gamers over $220 from the price when purchased separately, without even counting the many bonus items included for each player. HOW THE YORONI PLAY - Yoroni are your good-old elite brawler army ready to take any enemy head-on and survive the onslaught! However, they are not without their tricks - bringing two entirely new Faction Rule concepts to the game! Each Yoroni Character or Regiment belongs to one of five Types and brings an Ideal Card of that Type in the game. ANY Ideal Card however, can be used to Activate ANY Regiment or Character in the game. Should an Ideal Card Activate a Regiment of the same type it also bestows additional abilities to it! Don’t be fooled! Although you can Activate everything with any Ideal Card - sequencing is important as only Regiments of the same Type benefit from the card’s effects. Choose the sequence of Activations very carefully as these effects are the difference between winning and losing the game!Army List building works a bit differently as well! Yoroni also introduce the concept of Modular Regiments to Conquest TLAOK. When creating a Modular Regiment pick any Stands from the list in any combination as long as you define one as the Regiment’s Leader and at least half of the Stands are the same as the Leader Stand.
A Supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings. This Dweghom set is loaded with a complete stand of the new Magmaforged, 2 stands of the Fireforged, a Brute set of Steelforged and the new Steelshaper character. Each starter set will have a well built First Blood army as well as a great beginning set to play a game of Last Argument of Kings. A great value for players, a substantial discount of over $60 from the prices if purchased separately. How do the Dweghom play? Dweghom armies are slow, tough, and implacable as one might expect of their ancestry. However what truly makes them unique is their magic. With access to fantastic combat magic and defensive spells Dweghom are capable of being an elemental hurricane on the battlefield throwing out walls of fire, slowing enemies down by turning the very earth they stand upon against them. Combined with very powerful, elite infantry and strong specialized non-infantry choices to round out the army, Dweghom players tend to decide where they want to go on the table and relentlessly carve a path there no matter the odds.Read more about the Dweghom here - https://www.para-bellum.com/the-dweghom/
A Supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings. This Dweghom set is loaded with a complete stand of the Fireforged, 2 Stands of Initiates Ironclad Drake and it's Hold Raegh Rider. Each starter set will have a well built First Blood army as well as a great beginning set to play a game of Last Argument of Kings. Included in this set are quick start guides for First Blood II and TLAOK II, along with all assembly instructions, a great path of Conquest guide, a 5th Anniversary Decal and Measuring Tool, an EA Paper Map and all necessary command cards, bases and stands. A great value for players, a substantial discount over the prices if purchased separately. How do the Dweghom play? Dweghom armies are slow, tough, and implacable as one might expect of their ancestry. However what truly makes them unique is their magic. With access to fantastic combat magic and defensive spells Dweghom are capable of being an elemental hurricane on the battlefield throwing out walls of fire, slowing enemies down by turning the very earth they stand upon against them. Combined with very powerful, elite infantry and strong specialized non-infantry choices to round out the army, Dweghom players tend to decide where they want to go on the table and relentlessly carve a path there no matter the odds.Read more about the Dweghom here - https://www.para-bellum.com/the-dweghom/
A supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings. This Nords set is loaded with 2 complete stands of Huskarls and Ulfehednar, a stand of Bearsarks with theJarl to lead them. Each starter set will have a well built First Blood army as well as a great beginning set to play a game of Last Argument of Kings. Included in this set is a quick start guide for both First Blood II and TLAOK II, along with all assembly instructions, a great path of Conquest guide, a set of 12 Die and Measuring Tool, an EA Paper Map and all necessary command cards, bases and stands. A great value for players, a substantial discount of over $80 from the prices if purchased separately. How do the Nords play? Nords are all about aggression—destroy or be destroyed. A typical Nord strategy involves applying relentless pressure on the opponent until they break. Masters of ambush and surprise, the army thrives on momentum, springing ambushes through Zonal Terrain and waiting for the perfect moment to strike while the enemy is distracted and engaged. Whether you want to flood the battlefield with Raiders, Ulfhednar, and Bearsarks—stalk and hunt your opponents with werewolves and packs of wild beasts—or trample them to dust with mighty Jotnars and the elite forces of the Exalted, the Nords are for you!
A supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings. This Old Dominion set is loaded with a complete stand of 12 Varangians, 12 Legionairres and Athanatoi, 1 Stand of 3 Prodromoi and the Xilliarch character. Each starter set will have a well built First Blood army as well as a great beginning set to play a game of Last Argument of Kings.Included in this set is a quick start guide for both First Blood II and TLAOK II, along with all assembly instructions, a great path of Conquest guide, a set of 12 Die and Measuring Tool, an EA Paper Map and all necessary command cards, bases and stands. A great value for players, a substantial discount over the prices if purchased separately. How do the Old Dominion play? The Old Dominion is an elite, defensive army that gets more powerful the more casualties it suffers. Combined with sturdy infantry and powerful supporting Cavalry and Brutes, this makes a very unique army whose power increases as the troop count decreases. Old Dominion armies generally play slower, wanting to grind down their enemy while getting stronger themselves until the enemy just cannot handle them any longer and break allowing the ever advancing forces of the Old Dominion push their way through. The Old Dominion armies can also take a Fallen Divinity, which changes how their army plays, as this monstrous centerpiece takes power from your army to enhance itself into a massive apparition of death that sweeps across the battlefield. Read more about the Old Dominion here - https://www.para-bellum.com/the-old-dominion/
A supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings for Conquest's 8th Faction. This Sorcerer Kings set is loaded with a Rakshasa Ravanar, a set of 3 Efreet Brutes, complete stand of Ghols and Dhanur Disciples and the Sorcerer character. Each starter set will have a well built First Blood army as well as a great beginning set to play a game of Last Argument of Kings.Included in this set is a quick start guide for both First Blood II and TLAOK II, along with all assembly instructions, a great path of Conquest guide, a set of 12 Die and Measuring Tool, an EA Paper Map and all necessary command cards, bases and stands. A great value for players, a substantial discount of over $135 from the prices if purchased separately. How do the Sorcerer Kings play? Regiments of Elemental soldiers, spirits of Air and Fire along malevolent beasts of legend, the Sorcerer Kings bring a host of magical forces onto the battlefield. Yielding powerful elemental magic, powerful new Ritual rules and a wide magical arsenal. Each Spell and Ritual belongs to an Element and when these powerful magics are unleashed, Elemental forces of the same element are empowered, given a second wind and rejuvenated whilst also acting as powerful spellcasting conduits. As powerful and influential commanders the human element is not amissed in the faction. Professional and highly trained soldiers and archers, the best money can buy, along with fully armored Mahuts break enemy lines wide open, giving their elemental brethren a chance to seep through cracks in enemy formation and cause chaos. Read more about the Sorcerer Kings here - https://www.para-bellum.com/the-sorcerer-kings/
A supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings for Conquest's 8th Faction. This Sorcerer Kings set is loaded with a complete stand of 3 Efreet Brutes, 2 stands of Ghols and 2 stands of Rajakur, and the Raj character. Each starter set will have a well built First Blood army as well as a great beginning set to play a game of Last Argument of Kings. Included in this set are quick start guides for First Blood II and TLAOK II, along with all assembly instructions, a great path of Conquest guide, a 5th Anniversary Decal and Measuring Tool, an EA Paper Map and all necessary command cards, bases and stands. A great value for players, a substantial discount over the prices if purchased separately. How do the Sorcerer Kings play? Regiments of Elemental soldiers, spirits of Air and Fire along malevolent beasts of legend, the Sorcerer Kings bring a host of magical forces onto the battlefield. Yielding powerful elemental magic, powerful new Ritual rules and a wide magical arsenal. Each Spell and Ritual belongs to an Element and when these powerful magics are unleashed, Elemental forces of the same element are empowered, given a second wind and rejuvenated whilst also acting as powerful spellcasting conduits. As powerful and influential commanders the human element is not amissed in the faction. Professional and highly trained soldiers and archers, the best money can buy, along with fully armored Mahuts break enemy lines wide open, giving their elemental brethren a chance to seep through cracks in enemy formation and cause chaos. Read more about the Sorcerer Kings here - https://www.para-bellum.com/the-sorcerer-kings/
A supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings. This Spires set is loaded with a complete stand of 12 Stryx , 12 Desolation Drones, 2 stands of Force Grown Drones, A Brute Drone Set and a Pheromancer. Each starter set will have a well built First Blood army as well as a great beginning set to play a game of Last Argument of Kings. Included in this set is a quick start guide for both First Blood II and TLAOK II, along with all assembly instructions, a great path of Conquest guide, a set of 12 Die and Measuring Tool, an EA Paper Map and all necessary command cards, bases and stands. A great value for players, a substantial discount of $65 over the prices if purchased separately. How do the Spires play? Spires are able to field a variety of options, from hordes of drones, to ranks of combat ready clones, and even elite armies composed entirely of war beasts and Avatara suits. Speed is the favored weapon of the Spires, making them faster than their enemies and capable of further leveraging this advantage via Biomancies and Pheromancies which allow them to push their soldiers past their limits, making them stronger, faster, and deadlier, at the cost of their own lives. However, Spire would not waste lives so inefficiently, so they have incredibly powerful healing abilities to ensure that your creations die when you say it is time for them to die. Their battleplans revolve around up trading their units with the opponents by using their Biomancies.Read more about the Spires here - https://www.para-bellum.com/the-spires/
A supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings. This W’adrh?n set is loaded with 2 complete stands of 12 Chosen or Veterans, a set each of 3 Thunder Riders and the Warbred Brutes, plus the Chieftain character. Each starter set will have a well built First Blood army as well as a great beginning set to play a game of Last Argument of Kings. Included in this set is a quick start guide for both First Blood II and TLAOK II, along with all assembly instructions, a great path of Conquest guide, a set of 12 Die and Measuring Tool, an EA Paper Map and all necessary command cards, bases and stands. A great value for players, a substantial discount of over $60 from the prices if purchased separately. How do the W’adrh?n play? W’adrh?n are an elite, aggressive, army that must maintain an aggressive tempo and seize the initiative. Their unique War Chant mechanic allows each unit to chant a portion of a battlecry, growing in power as it reaches a crescendo, allowing the units that chant the Finale to receive significant bonuses to offense defense and mobility depending on which member of the pantheon the chant is dedicated to. While the W’adrh?n pay for their elite infantry and vicious dinosaur cavalry dearly, the flexibility afforded to them by the War Chants allows them to cover ground fast, hit harder and last longer than their raw stats would seem to indicate as you push the attack and build up powerful abilities on your units at the same time. Coupled with the wide variety of monster the W’adrh?n can field, this makes for a powerful offensive force. Read more about the W’adrh?n here - https://www.para-bellum.com/wadrhun/